Skip to main content

Factors that support Creativity

Many companies have initiatives to become innovative.  There are some companies that don't appear to need a leadership sponsor to get competitive innovation - wonder why.  Perhaps they have some fundamental aspect to their organization that allows them to be creative.  What would be those aspects?

Why It Feels Like We're Falling Behind It can take years to notice a life-changing invention. - Motley Fool
It took the world a few years to recognize that the Wright brothers had flown the first airplane at Kitty Hawk, NC (first flight in Dec. 1903 to 1908 public demonstrations).

Here's my research on the topic of creativity.

The musical group OK-Go! describes their process to achieve creativity - and the math behind the wonder and surprise they are reliably able to deliver. An awesome lesson in discovery - planning to play - to achieve innovation.


Predicting Creativity in the Wild-- a research paper on the use of sociometric monitoring of teams by Sociometric Solutions.

Actor John Cleese talks about creativity.  It's about the open mindset of play.





Play is More than Just Fun - Stuart Brown; TED Talk


Stuart Brown has studied play in animals and humans and argues that it is a natural tool used for creative problem solving.

Play by Stuart Brown
"We've all seen the happiness on the face of a child while playing in the school yard. Or the blissful abandon of a golden retriever racing across a lawn. This is the joy of play. By definition, play is purposeless, all-consuming, and fun. But as Dr. Stuart Brown illustrates, play is anything but trivial. It is a biological drive as integral to our health as sleep or nutrition. We are designed by nature to flourish through play."

"Dr. Brown has spent his career studying animal behavior and conducting more than six- thousand "play histories" of humans from all walks of life-from serial murderers to Nobel Prize winners. Backed by the latest research, Play (20,000 copies in print) explains why play is essential to our social skills, adaptability, intelligence, creativity, ability to problem solve and more. Particularly in tough times, we need to play more than ever, as it's the very means by which we prepare for the unexpected, search out new solutions, and remain optimistic. A fascinating blend of cutting-edge neuroscience, biology, psychology, social science, and inspiring human stories of the transformative power of play, this book proves why play just might be the most important work we can ever do."


Dr. Brown's 2008 three part PBS series on Play:
     PROMISE OF PLAY, Part 1: The Mother of Invention
     PROMISE OF PLAY, Part 3: The Heart of the Matter



"We're all embedded in vast social networks of friends, family, co-workers and more. Nicholas Christakis tracks how a wide variety of traits — from happiness to obesity — can spread from person to person, showing how your location in the network might impact your life in ways you don't even know."  Nicholas Christakis - The Hidden Influence of Social Networks







Apple has been one of the most creative organizations of the last several decades.  Some would argue they are inflicting their design ethos and paradigm of a closed ecosystem upon the freedoms of the tech revolution.  What does the new Apple Park (HQ campus) say about Steve Jobs last creative act?

Why Apple’s New HQ Is Nothing Like the Rest of Silicon Valley
Enduring Value Beyond Efficiency
This brings us back to Steve Jobs, who didn’t think about corporate real estate only in terms of efficiency, amortization, and physical adaptability. His final interviews leave us with a clear sense that this project was intended to carry great symbolic value: “My passion has been to build an enduring company where people were motivated to make great products. Everything else was secondary.” And, “I want to leave a signature campus that expresses the values of the company for generations.”
Apple Park may actually have more in common with that category of architectural project than with other corporate workspace ventures. Cathedrals carry symbolic value, aspirational visions that go far beyond their function. In fact, the very great ones in Europe required significant innovations in the architectural technology of their time in order to achieve their vision — think Brunelleschi’s Dome in Florence, the flying buttresses in Chartres, the vaulted roof in the Duomo of Milan. As with those types of buildings, technology breakthroughs were necessary for Apple Park’s vision to exist; extraordinary details and craftsmanship were necessary for it to inspire.


In his latest book, How to Change Your Mind, Michael Pollan writes of his own consciousness-expanding experiments with psychedelic drugs like LSD and psilocybin, and he makes the case for why shaking up the brain’s old habits could be therapeutic for people facing addiction, depression, or death.

Consciousness, Chemically-Altered on Science Friday
In this segment, Ira talks with Pollan and psychedelics researcher Robin Carhart-Harris about the neuroscience of consciousness, and how psychedelic drugs may alter the algorithms and habits our brains use to make sense of the world.
Post a Comment

Most Popular on Agile Complexification Inverter

David's notes on "Drive"

- "The Surprising Truth about what Motivates Us" by Dan Pink.

Amazon book order
What I notice first and really like is the subtle implication in the shadow of the "i" in Drive is a person taking one step in a running motion.  This brings to mind the old saying - "there is no I in TEAM".  There is however a ME in TEAM, and there is an I in DRIVE.  And when one talks about motivating a team or an individual - it all starts with - what's in it for me.

Introduction

Pink starts with an early experiment with monkeys on problem solving.  Seems the monkeys were much better problem solver's than the scientist thought they should be.  This 1949 experiment is explained as the early understanding of motivation.  At the time there were two main drivers of motivation:  biological & external influences.  Harry F. Harlow defines the third drive in a novel theory:  "The performance of the task provided intrinsic reward" (p 3).  This is Dan Pink's M…

What is your Engagement Model?

What must an Agile Transformation initiative have to be reasonably assured of success?

We "change agents" or Agilist, or Organizational Development peeps, or Trouble Makers, or Agile Coaches have been at this for nearly two decades now... one would think we have some idea of the prerequisites for one of these Transformations to actually occur.  Wonder if eight Agile Coaches in a group could come up with ONE list of necessary and sufficient conditions - an interesting experiment.  Will that list contain an "engagement model"?  I venture to assert that it will not.  When asked very few Agile Coaches, thought leaders, and change agents mention much about employee engagement in their plans, models, and "frameworks".  Stop and ask yourselves ... why?

Now good Organizational Development peeps know this is crucial, so I purposely omitted them from that list to query.

One, central very important aspect of your Agile Transformation will be your Engagement model.  

Exercise:: Definition of Ready & Done

Assuming you are on a Scrum/Agile software development team, then one of the first 'working agreements' you have created with your team is a 'Definition of Done' - right?



Oh - you don't have a definition of what aspects a user story that is done will exhibit. Well then, you need to create a list of attributes of a done story. One way to do this would be to Google 'definition of done' ... here let me do that for you: http://tinyurl.com/3br9o6n. Then you could just use someone else's definition - there DONE!

But that would be cheating -- right? It is not the artifact - the list of done criteria, that is important for your team - it is the act of doing it for themselves, it is that shared understanding of having a debate over some of the gray areas that create a true working agreement. If some of the team believes that a story being done means that there can be no bugs found in the code - but some believe that there can be some minor issues - well, …

Refactoring - examples from the book

Martin Fowler's book Refactoring:  Improving the Design of Existing Code has a simple example of a movie rental domain model, which he refactors from a less than ideal object-oriented design to a more robust OO design. Included in this Refactoring_FirstExample.zip Zip file are the Java source code files of the Movie, Rental, and Customer classes. Along with a JUnit CustomerTest class. Using these example source files you too can follow along with the refactoring that Fowler presents in the first few chapters of his book.


Metrics for a Scrum Team (examples)

What metrics do you collect to analyze your scrum team?

We live in a world of data and information.  Some people have a mindset that numbers will diagnose all problems – “just show me the data.”  Therefore many directors and senior managers wish to see some list of metrics that should indicate the productivity and efficiency of the Scrum team.  I personally believe this is something that can be felt, that human intuition is much better in this decision realm than the data that can be collected.  However, one would have to actually spend time and carefully observe the team in action to get this powerful connection to the energy in a high-performing team space.  Few leaders are willing to take this time, they delegate this information synthesis task to managers via the typical report/dashboard request.  Therefore we are asked to collect data, to condense this data into information, all while ignoring the intangible obvious signals (read Honest Signals by Sandy Pentland of MIT).
What if …