Presented in OpenSpace at Agile Games 2018 for FUN and Feedback. This game design is not focused where you might assume - at training people how to "do" Scrum. The inventors of the game, Tim Snyder and Derek Lane, are focused upon the experience of Scrumming, the group dynamics of being a scrum team. The game has been designed, and is being refined with the objective of allowing groups of people that know how to do Scrum, to experience some of the Ah-HA moments that mature Scrum team learn after many, laborious retrospectives. By compressing the group dynamic into a game with the glorious "happen-chance" cards causing random, yet all too common software development events, playing this game for a few hours can give you the deep insights that may only be achieved after months or years of real-life time developing products. Learning doesn't require time... * Al Shalloway. One of the core questions Tim & Derek have been pondering: How does one gai...